Mar 20, 2007, 05:34 PM // 17:34
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#41
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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Sweet! GJ ANET!
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Mar 20, 2007, 05:34 PM // 17:34
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#42
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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This is totally wicked.
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Mar 20, 2007, 05:38 PM // 17:38
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#43
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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@Theus - If it sounds lame, dont play and dont comment about it.
At least now there is another reason to go back and play all the old areas and missions agains as well as get special loot!
As for the titles, i'm guessing you'll either have blessings again or along with gold and expertise people will recieve a LB and SS points? That would seem like the mostly likely options.
Oh, the only other question would be do you have to have completed protector before you can start hard mode or can you have a character jump straight into hard mode? If you can jump straight into hard mode, how does the new title and the old protector level.
Otherwise, it looks awesome and worth the wait.
Last edited by Feathermoore Rep; Mar 20, 2007 at 05:41 PM // 17:41..
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Mar 20, 2007, 05:38 PM // 17:38
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#44
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/
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This sounds great! I can't wait
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Mar 20, 2007, 05:39 PM // 17:39
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#45
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Looking forward to the actual implementation of this.
Well done with having some more of the titles actually give some in game benefit.
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Mar 20, 2007, 05:40 PM // 17:40
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#46
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Desert Nomad
Join Date: Jul 2006
Profession: E/Rt
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Quote:
Originally Posted by DrD
You heard her it's gonna be out THIS MONTH!
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No, she said within A month, not within THE month.
Within a month is about 30 days.
The end of this month is about a week and a half.
That one word makes all the difference.
Regardless, I think it sounds great and am looking forward to it.
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Mar 20, 2007, 05:40 PM // 17:40
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#47
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Frost Gate Guardian
Join Date: Feb 2007
Location: MI, USA
Guild: Is Gwen Eighteen [yet]
Profession: Mo/Me
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Woot >_< News is coming out >_< Love it! Hope it will provide much fun!
Thx to Garlie =)! Is it your name? lol! Sound like Garlic!
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Mar 20, 2007, 05:42 PM // 17:42
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#48
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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The replayability of this game just increase by an incredible amount. I loved the northern shiverpeaks, the jungle areas, etc, and I also love playing on my ele that finished the game, but there just wasnt a challenge going back there and playing anymore on that character. Now I get to re-experience all those environments, and be challenged...this is really great.
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Mar 20, 2007, 05:42 PM // 17:42
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#49
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Lion's Arch Merchant
Join Date: May 2005
Location: Georgia, USA
Guild: [HYE]
Profession: E/
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How will HARD mode work?
I have spent almost 500 hours on this character in Prophecies... can we toggle on HARD mode and off? I don't want to have to roll another character just to do hard mode all again... sigh... (I really DO want to start playing Nightfall soon!)
It would be nice if we could choose to go into hard mode or out of it... or just the hard mode mission for that matter...
Or maybe IF you have the Protector of Tyria (example) then you can access hard modes there... but not before...
Also... good lord please give us more storage and auction houses please...
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Mar 20, 2007, 05:42 PM // 17:42
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#50
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Quote:
Originally Posted by Lord Feathers
So for those of us that have done the grind to get a max Light Bringer title will now have that taken away from us ? Yeah I can see where that's really going to make me happy
I have had to adjust my P vs E game play because of P vs P game changes and balances and now I may have to adjust the titles I have earned because the developers are adding content that should have been added upon the release of the game before it hit the stores ? As much as I like GW, the events they hold, all the past and recent changes have done little but tick me off. You keep gearing this game towards a grind and you will loose your community and player base. There are many of us out there that are not the typical teenager at home with nothing better to do !!!
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Just because you set up some flagpoints for your little bonder heros doesnt make you leet in any way. Its not like the completion of LB and SS are a new concept... this has been floating around the rumor mill since November.
You did the grind to yourself, it was not necessary then and it will not be necessary in the future either.
On a side note--- Hard Unwaking Waters anyone?
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Mar 20, 2007, 05:43 PM // 17:43
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#51
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Quote:
Originally Posted by Strange Guy
Woot >_< News is coming out >_< Love it! Hope it will provide much fun!
Thx to Garlie =)! Is it your name? lol! Sound like Garlic!
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erm, it's Gaile...
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Mar 20, 2007, 05:44 PM // 17:44
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#52
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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Quote:
Originally Posted by Shmanka
Dunes of Despair- The almost pure impossibility of exploring the area as well as the NT glitch which is the only sane way to complete mission and bonus.
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Hardly "insane", I've henched it multiple times. It just takes some practice to get the timing down, and either a guildmate to camp the ghost or the willingness to do a second run for the mission.
Quote:
Sanctum Cay- The only mission that I can recall where is is just purely impossible to complete both M+B, you either do one and die trying to get the other along with the glitch of activating more White Mantel(infinite actually) from the south island.
Thunder Head Keep- When activating the bonus if the party just sits back completely the mursaat just duke it out with each other, does not make sense at all whatsoever.
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Those two, however, I agree with.
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Mar 20, 2007, 05:44 PM // 17:44
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#53
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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Wow, this might actually get me back to playing the game. Wootzors.
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Mar 20, 2007, 05:46 PM // 17:46
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#54
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Wilds Pathfinder
Join Date: Oct 2005
Location: OA
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As long as there something new to do, then I'm happy.
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Mar 20, 2007, 05:46 PM // 17:46
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#55
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Hitmonk Extraordinarre!!
Join Date: Jan 2007
Location: Lurking moar on my forums
Guild: Starvin Chillin on Lincoln Drive [MAFB]
Profession: Mo/Me
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Wow. I was kinda wondering if there was going to be something coming about along the lines of lockpicks. I believe I speak for many people who go through areas and can't get into those chests.
Hard mode sounds like a good challenge for me. I'm tired of not belonging to/running a large guild with highly experienced players just to go farm high-level loot from areas like UW/DoA. Sounds like this will keep me and my ungodly number of PvE characters busy for a long time.
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Mar 20, 2007, 05:46 PM // 17:46
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#56
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Krytan Explorer
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
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Sounds good so far but I was hoping for a bit more information
I like the lock pick idea - will we get another chance at boardwalk games before hard mode comes
will chests being opened with a lock pick still count towards treasure hunter's title
will lock picks drop or be bought
What change will hard mode bring to the current protector title
will the skill title changes go into place at the same time as hard mode
Will the unlucky title track affect lock picking in a negative manner
will there be a bonus or masters part to hard mode
Will there be any Easter Eggs for Easter
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Mar 20, 2007, 05:47 PM // 17:47
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#57
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Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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reallly hope that you can toggle it off and on...and what happens if you are in a mixed group?? can someone sabotage the whole group by having their "hard mode" on while the others have it on normal? or will it take what the "leader" has for the whole group?
Edit...
And i really don't like the fact that the Lucky title plays into a benefit of the game...I have lvl 1 lucky and unlucky and don't feel that it should really have an affects on the game play since it was earned by buy xxx tickets and going afk in one of the rings all weekend...atleast with the other titles you have to be there to get it. Drunk, sweettooth, in fact all of the titles you must be actively doing something...
Last edited by Coridan; Mar 20, 2007 at 05:53 PM // 17:53..
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Mar 20, 2007, 05:47 PM // 17:47
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#58
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Krytan Explorer
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
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Quote:
Originally Posted by The Great Al
They probably wanted to wait til it was almost done to release the info. If there was a super cool idea 4 months ago that everyone loved, and then they realized that it couldn't be balanced or implemented right, everyone would get pissed. This way at least we know pretty much what is going to be included.
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I definitely believe that. I think that is why I said that it didn't have to be as in depth like about the lock-picking and etc. But I'm sure their idea for the Hard Mode was not something they just came up with at one team meeting same with its implementation as a solution to the Lightbringer/Sunspear thing. I think that overall concept was defined a long time ago and once designers have an overall concept, they work with that to form it. I think what I was saying is the overall concept could have been announced sooner (because that won't change) and once new details and things start to be worked into that concept, Gaile could announce those. Maybe I am wrong, but I don't think any of Gaile's updates ever stated that the the Hard Mode was going to be the solution to the LB/Sunspear point thing. All of us speculated and figured as such and I think it would have saved a lot of debates, arguments, and a lot of rumors on the Forums a long time ago if it was announce as such much earlier.
Again, I'm more than thrilled and very anxious to find out more and get going on this Hard Mode when it comes out. Whether it be another month or a year, it doesn't bother me, because I have plenty to do in the mean time
Good Job ANet. Keep up the good work.
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Mar 20, 2007, 05:48 PM // 17:48
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#59
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Krytan Explorer
Join Date: Jun 2006
Guild: Steel Phoenix[StP]/Terror Of The Justice Salmon[FisH]
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This new feature sounds wicked,looking forward to it Only thing that troubles me is that hard mode wont be as hard as DoA,otherwise i can probably see rits,mesmers,assassins etc get no use at all because noone will want them in teams
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Mar 20, 2007, 05:49 PM // 17:49
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#60
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Academy Page
Join Date: Jan 2006
Guild: Where Iz Teh Bonuz
Profession: W/
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Quote:
Sanctum Cay- The only mission that I can recall where is is just purely impossible to complete both M+B, you either do one and die trying to get the other along with the glitch of activating more White Mantel(infinite actually) from the south island.
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Funny, I've never had a problem doing both at once.
Good to hear some news come out of the dev camp, tho'.
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